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Thursday, September 2, 2010

MMORPG companies that take your preorder money then fail.

Its becoming a common trend in todays mmo's. You know pre-order 6 months before the actual release date then the games delayed for another 6 months. Alot of people reported big problems with Mortal Online. their preorder special edition was over $100 dollars and most reported their shipments incorrect. So what is the real benefit of pre-ordering an mmorpg? Why do people take the risk and not just wait for it to release. Problem that I see is that companies are offering beta for the sake of getting the pre-order money therfore getting people in the game that actually don't care about reporting bugs but well just to play the game.

So we have a bug ridden game with 100,000+ open beta testers probably only 25,000 are reporting bugs. When release finally comes the subscription base goes from 300,000 and drops to 10,000 in a matter of two weeks. They are pressured financially but releasing a game thats nearly unplayable will destory it, and you know how hard it is to bring back players. What do you see in these common practices?

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